Inter-process Communication (IPC)
Overview
Chromium has a multi-process
architecture which
means that we have a lot of processes communicating with each other. Our main
inter-process communication primitive is the named pipe. On Linux & OS X, we use
a socketpair()
. A named pipe is allocated for each renderer process for
communication with the browser process. The pipes are used in asynchronous mode
to ensure that neither end is blocked waiting for the other.
For advice on how to write safe IPC endpoints, please see Security Tips for IPC.
IPC in the browser
Within the browser, communication with the renderers is done in a separate I/O
thread. Messages to and from the views then have to be proxied over to the main
thread using a ChannelProxy
. The advantage of this scheme is that resource
requests (for web pages, etc.), which are the most common and performance
critical messages, can be handled entirely on the I/O thread and not block the
user interface. These are done through the use of a
ChannelProxy::MessageFilter
which is inserted into the channel by the
RenderProcessHost
. This filter runs in the I/O thread, intercepts resource
request messages, and forwards them directly to the resource dispatcher host.
See Multi-process Resource
Loading for more
information on resource loading.
IPC in the renderer
Each renderer also has a thread that manages communication (in this case, the main thread), with the rendering and most processing happening on another thread (see the diagram in multi-process architecture). Most messages are sent from the browser to the WebKit thread through the main renderer thread and vice-versa. This extra thread is to support synchronous renderer-to-browser messages (see "Synchronous messages" below).
Messages
Types of messages
We have two primary types of messages: "routed" and "control." Control messages
are handled by the class that created the pipe. Sometimes that class will allow
others to received message by having a MessageRouter
object that other
listeners can register with and received "routed" messages sent with their
unique (per pipe) id.
For example, when rendering, control messages are not specific to a given view
and will be handled by the RenderProcess
(renderer) or the RenderProcessHost
(browser). Requests for resources or to modify the clipboard are not
view-specific so are control messages. An example of routed messages are a
message to ask a view to paint a region.
Routed messages have historically been used to get messages to a specific
RenderViewHost
. However, technically any class can receive routed messages by
using RenderProcessHost::GetNextRoutingID
and registering itself with
RenderProcessHost::AddRoute
. Currently both RenderViewHost
and
RenderFrameHost
instances have their own routing IDs.
Independent of the message type is whether the message is sent from the browser
to the renderer, or from the renderer to the browser. Messages related to a
document's frame sent from the browser to the renderer are called Frame
messages because they are being sent to the RenderFrame
. Similarly, messages
sent from the renderer to the browser are called FrameHost
messages because
they are being sent to the RenderFrameHost
. You will notice the messages
defined in
frame_messages.h
are two sections, one for Frame
and one for FrameHost
messages.
Plugins also have separate processes. Like the render messages, there are
PluginProcess
messages (sent from the browser to the plugin process) and
PluginProcessHost
messages (sent from the plugin process to the browser).
These messages are all defined in
plugin_process_messages.h
.
The automation messages (for controlling the browser from the UI tests) are done
in a similar manner.
The same organization applies for other groups of messages exchanged between the
browser and the renderer, as for View
and ViewHost
labeled messages
exchanged between RenderViewHost
and RenderView
, defined in
view_messages.h.
Declaring messages
Special macros are used to declare messages. To declare a routed message from
the renderer to the browser (e.g. a FrameHost
message specific to a frame)
that contains a URL and an integer as an argument, write:
IPC_MESSAGE_ROUTED2(FrameHostMsg_MyMessage, GURL, int)
To declare a control message from the browser to the renderer (e.g. a Frame
message not specific to a frame) that contains no parameters, write:
IPC_MESSAGE_CONTROL0(FrameMsg_MyMessage)
Pickling values
Parameters are serialized and de-serialized to message bodies using the
ParamTraits
template. Specializations of this template are provided for most
common types in ipc_message_utils.h
. If you define your own types, you will
also have to define your own ParamTraits
specialization for it.
Sometimes, a message has too many values to be reasonably put in a message. In
this case, we define a separate structure to hold the values. For example, for
the FrameMsg_Navigate
message, the CommonNavigationParams
structure is
defined in
navigation_params.h
.
frame_messages.h
defines the ParamTraits
specializations for the structures using the
IPC_STRUCT_TRAITS
family of macros.
Sending messages
You send messages through "channels" (see below). In the browser, the
RenderProcessHost
contains the channel used to send messages from the UI
thread of the browser to the renderer. The RenderWidgetHost
(base class for
RenderViewHost
) provides a Send
function that is used for convenience.
Messages are sent by pointer and will be deleted by the IPC layer after they are
dispatched. Therefore, once you can find the appropriate Send
function, just
call it with a new message:
Send(new ViewMsg_StopFinding(routing_id_));
Notice that you must specify the routing ID in order for the message to be
routed to the correct View/ViewHost on the receiving end. Both the
RenderWidgetHost
(base class for RenderViewHost
) and the RenderWidget
(base class for RenderView
) have GetRoutingID()
members that you can use.
Handling messages
Messages are handled by implementing the IPC::Listener
interface, the most
important function on which is OnMessageReceived
. We have a variety of macros
to simplify message handling in this function, which can best be illustrated by
example:
MyClass::OnMessageReceived(const IPC::Message& message) {
IPC_BEGIN_MESSAGE_MAP(MyClass, message)
// Will call OnMyMessage with the message. The parameters of the message will be unpacked for you.
IPC_MESSAGE_HANDLER(ViewHostMsg_MyMessage, OnMyMessage)
...
IPC_MESSAGE_UNHANDLED_ERROR() // This will throw an exception for unhandled messages.
IPC_END_MESSAGE_MAP()
}
// This function will be called with the parameters extracted from the ViewHostMsg_MyMessage message.
MyClass::OnMyMessage(const GURL& url, int something) {
...
}
You can also use IPC_DEFINE_MESSAGE_MAP
to implement the function definition
for you as well. In this case, do not specify a message variable name, it will
declare a OnMessageReceived
function on the given class and implement its
guts.
Other macros:
-
IPC_MESSAGE_FORWARD
: This is the same asIPC_MESSAGE_HANDLER
but you can specify your own class to send the message to, instead of sending it to the current class.IPC_MESSAGE_FORWARD(ViewHostMsg_MyMessage, some_object_pointer, SomeObject::OnMyMessage)
-
IPC_MESSAGE_HANDLER_GENERIC
: This allows you to write your own code, but you have to unpack the parameters from the message yourself:IPC_MESSAGE_HANDLER_GENERIC(ViewHostMsg_MyMessage, printf("Hello, world, I got the message."))
Security considerations
Security bugs in IPC can have nasty consequences (file theft, sandbox escapes, remote code execution). Check out our security for IPC document for tips on how to avoid common pitfalls.
Channels
IPC::Channel
(defined in ipc/ipc_channel.h
) defines the methods for
communicating across pipes. IPC::SyncChannel
provides additional capabilities
for synchronously waiting for responses to some messages (the renderer processes
use this as described below in the "Synchronous messages" section, but the
browser process never does).
Channels are not thread safe. We often want to send messages using a channel on
another thread. For example, when the UI thread wants to send a message, it must
go through the I/O thread. For this, we use a IPC::ChannelProxy
. It has a
similar API as the regular channel object, but proxies messages to another
thread for sending them, and proxies messages back to the original thread when
receiving them. It allows your object (typically on the UI thread) to install a
IPC::ChannelProxy::Listener
on the channel thread (typically the I/O thread)
to filter out some messages from getting proxied over. We use this for resource
requests and other requests that can be handled directly on the I/O thread.
RenderProcessHost
installs a RenderMessageFilter
object that does this
filtering.
Synchronous messages
Some messages should be synchronous from the renderer's perspective. This happens mostly when there is a WebKit call to us that is supposed to return something, but that we must do in the browser. Examples of this type of messages are spell-checking and getting the cookies for JavaScript. Synchronous browser-to-renderer IPC is disallowed to prevent blocking the user-interface on a potentially flaky renderer.
Danger: Do not handle any synchronous messages in the UI thread! You must handle them only in the I/O thread. Otherwise, the application might deadlock because plug-ins require synchronous painting from the UI thread, and these will be blocked when the renderer is waiting for synchronous messages from the browser.
Declaring synchronous messages
Synchronous messages are declared using the IPC_SYNC_MESSAGE_*
macros. These
macros have input and return parameters (non-synchronous messages lack the
concept of return parameters). For a control function which takes two input
parameters and returns one parameter, you would append 2_1
to the macro name
to get:
IPC_SYNC_MESSAGE_CONTROL2_1(SomeMessage, // Message name
GURL, //input_param1
int, //input_param2
std::string); //result
Likewise, you can also have messages that are routed to the view in which case
you would replace "control" with "routed" to get IPC_SYNC_MESSAGE_ROUTED2_1
.
You can also have 0
input or return parameters. Having no return parameters is
used when the renderer must wait for the browser to do something, but needs no
results. We use this for certain printing and clipboard operations.
Issuing synchronous messages
When the WebKit thread issues a synchronous IPC request, the request object
(derived from IPC::SyncMessage
) is dispatched to the main thread on the
renderer through a IPC::SyncChannel
object (the same one is also used to send
all asynchronous messages). The SyncChannel
will block the calling thread when
it receives a synchronous message, and will only unblock it when the reply is
received.
While the WebKit thread is waiting for the synchronous reply, the main thread is still receiving messages from the browser process. These messages will be added to the queue of the WebKit thread for processing when it wakes up. When the synchronous message reply is received, the thread will be un-blocked. Note that this means that the synchronous message reply can be processed out-of-order.
Synchronous messages are sent the same way normal messages are, with output parameters being given to the constructor. For example:
const GURL input_param("http://www.google.com/");
std::string result;
content::RenderThread::Get()->Send(new MyMessage(input_param, &result));
printf("The result is %s\\n", result.c_str());
Handling synchronous messages
Synchronous messages and asynchronous messages use the same
IPC_MESSAGE_HANDLER
, etc. macros for dispatching the message. The handler
function for the message will have the same signature as the message
constructor, and the function will simply write the output to the output
parameter. For the above message you would add
IPC_MESSAGE_HANDLER(MyMessage, OnMyMessage)
to the OnMessageReceived
function, and write:
void RenderProcessHost::OnMyMessage(GURL input_param, std::string* result) {
*result = input_param.spec() + " is not available";
}
Converting message type to a message name
If you get a crash and you have the message type you can convert this to a message name. The message type will be 32-bit value, the high 16-bits are the class and the low 16-bits are the id. The class is based on the enums in ipc/ipc_message_start.h, the id is based on the line number in the file that defines the message. This means that you need to get the exact revision of Chromium in order to accurately get the message name.
Example of this in 554011 was 0x1c0098 at Chromium revision ad0950c1ac32ef02b0b0133ebac2a0fa4771cf20. That's class 0x1c which is line 40 which matches ChildProcessMsgStart. ChildProcessMsgStart messages are in content/common/child_process_messages.h and the IPC will be on line 0x98 or line 152 which is ChildProcessHostMsg_ChildHistogramData.
This technique is particularly useful if you are dealing with crashes caused by content::RenderProcessHostImpl::OnBadMessageReceived